I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mekanism cable networks are breaking when leaving an area and re-entering it. Leave the area they are in (at least 32 chunks away). --Another edit-- ItemPhysic_v1.4.18_mc1.16.5.jar The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. and what Mekanism version does that pack include? #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Scan this QR code to download the app now. If I want things to reconnect I have to break cable and replace it. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? I can report the same thing is happening in my single player world. So from what I can tell. It seems it is related somehow to chunkloading. back ( usually teleports to me and goes back to his base ). If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. We actually are - the question is if your cables automatically reconnect. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. obfuscate-0.6.2-1.16.3.jar kotlinforforge-1.16.0-obf.jar invtweaks-1.16.4-1.0.1.jar Im getting kinda frustraded lol. Is it something that happens after server/game restart? My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? To the right is a 3x ore setup. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. It broke the entire RS system. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. Cookie Notice have issues connecting to Thermal Series blocks. --- to your account. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. The pipe lost power at the connection point, like here. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. Privacy Policy. Have a question about this project? privacy statement. Please use the search functionality before reporting an issue. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Now we are going to play more today so if anything happens i'll keep you updated . i know that they should be multipart compatible but that doesnt seem to work as a cant place them in the same block as a cover, edit: i mean preventing them from connecting to each other, Scan this QR code to download the app now. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? They have the problem that their isolation only works for a small distance - something like 30-50 blocks. For more information, please see our https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. Chisel-MC1.16.5-2.0.1-alpha.4.jar When this issue started. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. If you wish to subscribe for updates, use the button in the sidebar. Either the entire map or chunk is permanently corrupted. Feed The Beast Wiki is a FANDOM Games Community. Already on GitHub? I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. 3 players on my server all experiencing same issue. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. The sneakypipes settings on the machine are set to all sides input. Reopening this for now then so I remember to look into this in more detail when I get the chance. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. It just privacy statement. By clicking Sign up for GitHub, you agree to our terms of service and xlfoodmod-1.16.4-1.2.0.jar. <. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( I am not running a server. You can get that with the network probe. ChunkAnimator-1.16.5-1.2.4.jar I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. next one , the broken empty one , did not have any energy in it . Those are not even Mekanismly connected to the one I broke. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. OreExcavation-1.8.157.jar Of course it's going to affect you. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? MC 1.12.1. That's what I'm not sure of. and our Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). The output and input sides can't be changed. told me that it happened quite often when he leaves the chunk and comes And keep working when I return to the machine. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). Mousing over a Mekanism machine or factory will show the color for that side, . Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. Is your evaporation plant fully formed? Pipes, Cables, etc. The grid would stay on, when it was fully cut off from power and the network. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. MysticalAgriculture-1.16.5-4.2.5.jar ***> wrote: Forge 14.22.1.2484 Mekanism machines will not spill your items all over the floor! privacy statement. The method for reproduction is similar to how others have stated, so, pointless to restate. And about the latest log , i dont think its relevant now as the cables are working . You will usually use: Stone Pipe (not Cobblestone Pipes, though). Mechanical Pipes and Machines wont in/out liquids. but new pipes refuse to join, **Forge 1.15.2-31.0.14 For more information, please see our I've handled this on my end. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. lemonlib-1.3.6.jar When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. This can be very annoying, especially if it fills a long way of pipes. CTM-MC1.16.1-1.1.2.6.jar TConstruct-1.16.5-3.2.1.296.jar JEITweaker-1.16.5-1.0.1.35.jar The grid wouldn't allow me to access the storage. Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. By clicking Sign up for GitHub, you agree to our terms of service and Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid.