Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per use (even if the ability is based on a spell that normally affects an area or multiple targets) . A lair has several escape tunnels, each closed off inside the lair by a large boulder or a mortared stone wall. If a beholders retinue were likened to an army, the grunts would be represented by its lesser minions, intelligent creatures that can talk and usually live in large groups. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. The beholders ire might manifest as abruptly as a disintegration ray or as slowly as an angry glare and increasing scrutiny over the next few weeks. Same as death tyrant, but with mummy rot. [7], Beholders were immediately identifiable, being essentially a floating head with one single, cyclops-like eye surrounded by ten smaller eye stalks. A beholder might use its telekinesis ray to forcibly push a gas spore into an opponent, making the gas spore explode. Beholderkin is a subcategory of aberrant beholders comprising a very large number of beholder-like creatures. As opposed to the Death Tyrant, Elder Orb, Hive Mother and Orbus described later, which are just variants, these are actually different species to true beholders. Beholderkin have a very wide range of appearances and abilities. Each of its chambers is isolated, accessible from only one or two other areas, giving the beholder control over the route that enemies must take to reach the sanctum where the owner of the place lies in wait. It is always looking for concealed attackers. [21] A beholder could store at least 600pounds (270kilograms) of food in its stomachs at any time. WebArmor Class: 11 + the level of the spell (natural armor) hit Points: Equal the aberration's Constitution modifier + your spellcasting ability modifier + ten times the spell's level As long as a lieutenants operation runs smoothly, the Xanathar doesnt object to methods or micromanage day-to-day activity. "only one" should be "only once" In Charm Ray, "Onlooker" should be lowercase, "one minute" should be "1 minute", and "affect" should be "effect". The beholders would traverse the Prime Material plane and learn about the secrets and current status of various worlds and then report back to their hive mothers, who would then gather and share what they had learned. It almost never leaves its home, for at the center of this world it is the master of all it sees and safe from outside threats. [17] Unlike a humanoid heart that pumps blood around the body constantly, beholders had a central 'blood sac' that, in conjunction with a powerfully muscled diaphragm, pushed blood into the beholder's blood vessels, then pulled the blood back into the sac. Portions of its lairespecially the remote part where it sleepsusually arent reachable on foot, which makes it harder for its minions to take over the lair, and forces intruders to find ways to overcome steep vertical climbs. WebThe Witness - A Beholderkin Character Race. The room typically contains a nest of sand or cloth bedding and the beholders favorite pieces of sculpture. It manifests in an unoccupied space that you can see within range. The creature is an ally to you and your companions. These creatures help defend the lair and also serve as shock troops if the beholder vacates its lair to prey on the inhabitants of the surrounding area. This was made all the more complicated since more than one variety of beholder existed, each believing itself to be the pinnacle of bodily perfection and they viewed other beholders who differed from this image in even the most minute details as loathsome enemies and inferiors. (Evil), Community. A solitary beholder gathers (or inherits) inferior creatures that it uses as minions. Beholders worshiped Gzemnid[30] and the Great Mother.[31]. Beholders and Beholderkin Beholders are one of D&D s most notable additions to the fantasy genre. The petrified heads of several traitorous lieutenants decorate the Xanathars lair as testimony to how it deals with challengers. If you want to discuss contents of this page - this is the easiest way to do it. Eye raysCharm MonsterFlight Beholders, as a rule, were violent and greedy, hungering for both wealth and power over others. Upon death, a beholder's skeletal structure would become brittle.[12]. Not all Playable creatures are created equal, especially in 3rd Edition, in which Monster Adventurers can have significant Level Adjustments for the sake of A beholder often sets aside a chamber to hold captives that it chooses not to kill. Appearance The creature resembles an aberration of that kind, which determines certain traits in its stat block. Check out how this page has evolved in the past. This ray and the telekinetic ray are the basis for a beholders ability to shape its lair to its very specific and exacting needs, whether sculpting rooms or fabricating traps. Lawful evil For example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Beholders, who often attacked for seemingly no reason, would often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once. (Lawful), Intolerance. Note the lack of nostrils, as well as the proliferation of teeth. A few possibilities are described here. Clutter is treasure that has intrinsic value, but isnt immediately useful to the beholder or its minions. Type Most of Toril's beholders had nostrils and jointed, articulated eyestalks. Their mouths are larger, so large that they can gulp down a man-sized target on a natural die roll of 20. When you cast the spell, choose Beholderkin, Slaadi, or Star Spawn. Size Each beholder thinks it is the epitome of its race, and therefore all other beholders are inferior to iteven though, at the same time, it considers other beholders to be its greatest rivals. A death kiss is usually the result of a nightmare about blood, such as what a beholder might experience after an encounter with a vampire or after being severely wounded in battle. 1st Edition Statistics[5] Size 13in lair14 Such creatures are seen as threats or fools, and are dealt with mercilessly. Adjoining chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholders body. Common rooms found in a beholders lair are described in the sections that follow. [21] Most beholders died of natural causes between the ages of one hundred and twenty and one hundred and fifty. With a range of 120 ft., it can probably do this for a Beholder,[3] Undercommon,[1][3] Deep Speech[1] Rumors occasionally surface about a monstrous crime lord, such as a demon or a dragon, that guides its organization from the shadows. When such a group is led by a beholder rather than a human, the tyrant has incredible staying power against challengers. Other than this, the main feature of a beholder's anatomy was its massive, gaping maw. At your discretion, a beholder might be able to use magic items that must be held to activate, such as wands; the beholder is assumed to be using its telekinesis eye ray to move and point the item in the same way that a humanoid would use its hand. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. [2], Beholders of the Realms tended to be slightly larger than beholders found on other worlds, growing up to six feet in diameter where on other worlds they would average five feet wide. Huge aberration, chaotic evil Armor Class 19 (natural armor) Hit Points 250 (20d12 + 120) Speed 40 ft., fly 60 ft., swim 40 ft. 3e When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. [49], Beholder hide was a very rare and high quality crafting material, used in creation of armor and reinforcing weapons. [7] Any combination of these was possible, although they often used only two at a given time. A typical simple door trap is a pivoting spiked arm that swings downward to impale an intruder when the door is opened. The creature is fully aware, even though to an outside observer it might appear oblivious of its surroundings. When a solitary beholder dreams another beholder into existence, the creatures basic nature often means that the first thing they do is try to destroy one another. The skin of a beholder appeared to be made out of a stony substance,[10] as strong and durable as steel, and just as inflexible[11]. Once swallowed, the prey takes 5-20 points of damage (5d4) each round until it In appearance, a beholder is a huge eyeball surrounded by smaller eye-stalks. Powerful and intelligent, beholders were among the greatest threats to the world. 2e [7], Beholders were also capable of flight, in spite of their lack of wings or similar physical features, simply hovering above ground effortlessly. [16], Beholder blood was green. In addition to functioning as the beholders arms and hands for everyday tasks, the telekinetic ray is essential for building traps and other lair defenses, such as positioning the weights for a falling block trap. WebThe beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actions Bite. A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. The same applied to beholders and beholder-kin created through dreaming. Outside combat, the paralyzing ray is most often used to restrain a fleeing minion that it doesnt want to destroy outright. Their eyestalks were usually flexible tentacles, but varied among individuals and could instead be jointed stalks covered in rigid chitin or segmented stalks similar to the bodies of earthworms[13]. Although previous Xanathars carefully guarded the facts of their true nature and allowed only a handful of their lieutenants to know the truth, the current Xanathar treats the matter more like an open secret. Even if you later choose another kind, that will not change its traits. I pretend to be insane so my enemies underestimate me. Mottled (roll twice, ignoring results above 10), Shaded (roll twice, ignoring results above 10), Double iris (roll twice, ignoring results of 20). The Xanathar believes its intelligence and magic make it uniquely suited for thiseven more so than its slain predecessorand it uses its abilities to ruthlessly enforce its will on as much political and criminal territory as possible.
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